Go to the source code of this file.
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#define | COORD(aCoordinate) (aCoordinate === 0.0 ? 0 : ROUND(Z * (aCoordinate) - Z_2)) |
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var | H = 10.0 |
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var | VML_ELEMENT_TABLE = [ " m ", " l ", "qb", " c ", " x ", [" at ", " wa "]] |
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var | VML_LINECAP_TABLE = [ "flat", "round", "square" ] |
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var | VML_LINEJOIN_TABLE = [ "miter", "round", "bevel" ] |
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var | VML_TRUTH_TABLE = [ "f", "t"] |
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var | W = 10.0 |
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var | Z = 10.0 |
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var | Z_2 = Z / 2.0 |
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◆ COORD
#define COORD |
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aCoordinate | ) |
(aCoordinate === 0.0 ? 0 : ROUND(Z * (aCoordinate) - Z_2)) |
◆ CGBitmapGraphicsContextCreate()
function CGBitmapGraphicsContextCreate |
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◆ CGContextClearRect()
function CGContextClearRect |
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aRect |
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◆ CGContextDrawImage()
function CGContextDrawImage |
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aRect |
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anImage |
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◆ CGContextDrawLinearGradient()
function CGContextDrawLinearGradient |
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aGradient |
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anEndPoint |
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options |
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◆ CGContextDrawPath()
function CGContextDrawPath |
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◆ CGContextSetFillColor()
function CGContextSetFillColor |
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aColor |
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◆ to_string()
function to_string |
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◆ VML_ELEMENT_TABLE
var VML_ELEMENT_TABLE = [ " m ", " l ", "qb", " c ", " x ", [" at ", " wa "]] |
◆ VML_LINECAP_TABLE
var VML_LINECAP_TABLE = [ "flat", "round", "square" ] |
◆ VML_LINEJOIN_TABLE
var VML_LINEJOIN_TABLE = [ "miter", "round", "bevel" ] |
◆ VML_TRUTH_TABLE
var VML_TRUTH_TABLE = [ "f", "t"] |
◆ Z_2